Nfs underground 2 gamecube
![nfs underground 2 gamecube nfs underground 2 gamecube](https://art.gametdb.com/wii/coverfullHQ/US/GUGE69.png)
However that aside the city in which in the game takes place does look wicked! The Lights, Skyscrapers and distinct suburbs of the city set it apart from the last game.
![nfs underground 2 gamecube nfs underground 2 gamecube](https://i.ebayimg.com/images/g/VU4AAOSwcTddPAcq/s-l400.jpg)
Along with some problems with the graphics is the Textures to buildings and surroundings, the texture quality of some buildings is so poor with blurred and unidentifiable features, I suppose EA though you would be cruising along at 200kmph however when you slow down and are just cruising around you can definitely notice it.
NFS UNDERGROUND 2 GAMECUBE FULL
The Graphics on the Gamecube Version of the Game are something of a mixed bag and something I would expect of a PS2 game (sorry PS2 owners it the truth) while the graphics are great there a still somethings you notice which makes it not as pretty as the Xbox or PC version, granted with the PC version you bump up the graphics to full force and resolution it does make the Gamecube Version a bit poorer. So with all this movement to Generalised Tuning has the game improved over last years effort? Yes yes it has, in every aspect you can think of This year EA went with something a little different but still familiar by moving away from the Import Scene to the more broader “Tuner” Scene, this means EA was able to include a more broader range of cars such as Mustangs, SUVs (*groan*), the Pontiac GTO (which is really an Aussie Monaro but dont tell the yank that they get up set). Last year Ea tried something new with there Need for Speed (NFS) franchise, they moved away from Hot Exotic Ferrari’s, Lamborghini’s, Porsches and other out of reach cars to Import Tuner Cars, Nissans, Honda’s, Fords, Toyota’s and other cars that are popular with the import tuner community were included.